Hey fantastic folk from around the globe!
I’ve been revisiting the Fantastic Anatomy! YouTube channel and uploading new “how to draw” videos pretty much every week. I’ve created a whole curriculum for myself — The Neslon School of Imagination and Design– and I’ve been uploading a video for each chapter of a course I completed.
Check them out here: https://www.youtube.com/channel/UCaHAEpzaOOXqJ-_3UpDk0lg
Also here is my curriculum so far so you can see what’s already online (green) and what’s coming up (as of April 1st–no Aprils fools… though I should have April fooled ya’ll hmmm…):
And I guess I’ll share some of my favorite videos I’ve made so far:
Top 3 Online Resources for Improving Your Drawing Skills:
Tips on Drawing the Shape and Gesture of the Head and Neck:
How to Draw the Eyes:
Pikachu Character Study:
Let me know if you have any video requests by leaving me a comment on YouTube. Or just say hi
Peace, God bless, and stay fantastic everyone!
Hey guys, thanks for the support on the first video! I really appreciate and feel inspired by every “like” ya’ll generously give. If you missed the first lesson, here’s the link: http://wp.me/p3bWaE-5d
In Lesson #2 I go into details about drawing the skull, and some of the muscles of the face and how they relate to the skull and help you with drawing faces. Check it out:
Then in Lesson #2.2 I give some super basic tips about Photoshop CS6 and coloring therein (I’m really a beginner at that, but have done a lot of graphic design work in photoshop)–Not my most successful artwork, but (like I say in the video) it’s OK to SUCK sometimes!! ESPECIALLY when you’re learning. My hope is that if I’m not afraid to suck in front of the whole YouTube community, you guys wont be afraid to suck when you’re practicing in your sketchbook (something that I’ve definitely been guilty of). I also talk a little bit about value contrast and color contrast. I hope you guys can learn something from it:
Peace, God bless, and Stay Fantastic Everyone!
P.S. – Feel free to follow Fantastic Anatomy! on our Facebook page to stay up to date that way too: https://www.facebook.com/fantasticanatomy
Hey there ladies and gentlemen! I know it’s been forever since I posted drawing lessons for Fantastic Anatomy! but here’s something brand new you can sink your teeth into!
The idea behind learning anatomy the Fantastic Anatomy! way is to learn how the bones, muscles, and skin relate to each other WITHOUT worrying about proportion in the beginning.
This lets you get a lot more creative and have FUN while still improving your ability to draw anatomy!
This lesson is done on Photoshop CS6, but can be followed along with any medium, including paper and pencil (which is what I actually prefer). It’s perfect for beginning and intermediate artists or just anybody who wants to have fun drawing and making up cool characters. It lends itself especially well to fantasy drawing, and well as sci-fi drawing, and drawing characters for D&D (Dungeons and Dragons) or any other tabletop RPG. (Elves, Dwarves, Aliens, Monsters, Orcs, etc.)
Enjoy and feel free to post links to any drawings you make using this method😀
Peace, God bless, and Stay Fantastic Everyone!!
P.S. – Comments and constructive criticism are most welcome!
P.P.S. – Please Like the video and Subscribe if you want to see more
Remote Viewing is a phenomenon that has been scientifically studied and documented by the United States government. What follows is a concise summary of their remote viewing training methodology. I suggest that everyone develop this skill.
“In early 1980, an SRI – International (SRI-I) subcontractor developed a training procedure known as Coordinate Remote Viewing to satisfy R&D demands on SRI-I to enhance the reliability (scientific replicability) of remote viewing (RV). The subcontractor’s approach to improving the reliability of RV was to focus on the control of those factor that in his view tend to introduce “noise” into the RV product (imaginative, environmental, and interviewer overlays). The basic components of this training procedure consist of:
- Repeated site-address (geographic coordinate) presentation, with quick-reaction response by the remote viewing; coupled with a restrictive format for reporting perceived information (to minimize imaginative overlays).
- The use of a specially-designed, acoustic-tiled, relatively featureless, homogeneously-colored “viewing chamber” (to minimize environmental overlays).
- The adoption of a strictly-prescribed, limited interviewer patter (to minimize interviewer overlays).
The training procedure requires that the trainee learn a progressive, multi-stage acquisition process postulated to correspond to increased contact with the site. At present there are six “stages” of training. In general, these stages progress as follows:
- “Stage I” sites (islands, mountains, deserts, etc.).
- “Stage II” sites (sites of quality sensory value–sites which are uniquely describable through touch, taste, sound, color, or odor–such as glaciers, volcanoes, industrial plants, etc.).
- “Stage III” sites (sites possessing significant dimensional characteristics such as buildings, bridges, airfields, etc.).
- “Stage IV” sites for which the trainee begins to form qualitative mental percepts (technical area, military feeling, research, etc.).
- “Stage V” sites for which the trainee learns to “interrogate” qualitative mental percepts in an attempt to product analytical target descriptions (aircraft tracking radar, biomedical research facility, tank production plant, etc.).
- “Stage VI” sites which involve the trainee in direct, three-dimensional assessment and modeling of the site and/or the relationship of site elements to one another (airplanes inside one of three camouflaged hangars or a military compound with a command building, barracks, motor pool, and underground weapons storage area).”
~ http://www.rviewer.com/crvmanual/ (complete manual)